Let’s Talk: Lego Star Wars: The Skywalker Saga

I’m impressed.

I honestly never thought that there would be a Lego game that would be larger than Lego Dimensions on release day. One that holds up, anyway. But then again, I never considered TSS.

I’ve been playing since release day, slowly making my way through the game to 100%. It’s a humongous game with a lot of content, both of the level variety and the different planets, all of which stand out. There are both land fights and space battles (though those got old pretty fast), and even some fights inside ships that you take over. 

Let’s talk about the stats. (Disclaimer: I have had all the currently released DLC since release day, so some of the stats may be different if you just have the base game.) As of the writing of this post, there are 1200 Kyber bricks to be collected throughout the game, via puzzles, missions, and levels. 380 characters appear, separated into one of nine classes. As for vehicles, there are 95 ships that are used during space travel, 9 capital ships (4 of which were just added the other day during an update), and 45 micro-ships, which can be ridden around on planets.

TSS features 45 levels, dedicating five for each film in the main storyline of the series, Episodes I-IX. Each level has a total of six Kyber bricks to collect: one for completion, three for the three tiered stud goal, one for collecting all of the minikits, and one for completing all challenges. There are five minikits per level, totaling 225 minikits, while there are three challenges per level, totaling 135 challenges. Levels vary in length, with some of them only consisting of boss battles, while others are long space battles or even just exploring for twenty minutes.

The puzzle and mission variety is pretty great. Some puzzles are easy to figure out at a glance – hit a series of buttons or switches, put a battery into a receptacle, or even just break some stuff or jump behind a box. But others could be intuitive, such as having to find several seeds to plant and grow across an entire location, or trying to climb a giant building, but first finding the correct path up. The missions are similar, as some are straight forward, but others are long and involved. Having the variety really helps keep it fresh feeling, especially when playing through all of the planets gets to be a bit of a chore.

The planet variety was insane. Some planets only had one specific location that you stayed in, such as the caves on Hoth or the resistance base on Yavin 4. But others had different places to visit, such as Tatooine with three specific locations, or Coruscant, which had two that could be accessed from space, but several others only able to be accessed by the on-world taxi service. Some of the locations were pretty small, while others were large and involved, spanning multiple levels in break out rooms.

Character variety was pretty good. The cast is large, featuring character both well known and beloved, and random background character #7. Some characters get costume changes, such as main characters (Rey, Han, and Obi-Wan for example) or Stormtroopers. You really only need one character per “class” though there are some that I feel are better than others (such as using BB-8 over R2-D2, simply because BB-8 can go into the small tunnels and R2 can’t).

This game also has a skill tree, for lack of a better description. As you get Kyber bricks, you can unlock different things, such as running faster, more health, and the ever wonderful stud magnet. On top of this, each class has four skills that can also be upgraded three times each. Those skills primarily only affect that specific class of characters, though there was one that worked across the board: upgrading one skill in the Smuggler class cuts the cost of hints down.

Speaking of hints, one quality of life change to the series was introducing a pretty big hint or rumor system. Every mission and puzzle has a unique name, and you can buy a “rumor” that gives you a hint as to what to do as well as the location of that specific mission or puzzle. This is particularly helpful with minikits and challenges, as it can get confusing at times. (Minikits show up on the minimap, while challenges don’t, and are usually pretty dependent on where you are in the level.)

Beyond the skill tree and the hint system are the datacards, this game’s version of red bricks. For the most part, these are just minor changes to the game, such as altering the look of the game or weapons, or changing the music, or an infinite dance party. The only major ones to really focus on are the multipliers, as those are what will help get you to one of the game’s most time consuming trophies: collect 10 billion studs.

Of course, there are also always some semblance of issues. One of the only major ones I had to deal with is the menu as a whole. I can’t count the number of times I’ve been trying to zoom into something, only to accidentally flip pages. It’s just very touchy and somewhat annoying, but I also totally understand it. I just don’t have to like it.

Another problem that popped up is a glitch that happens to pretty much everyone. If you have a capital ship that is accessible, if you do a space mission, the graphics completely break the scene, causing the space fight to happen around and through a broken ship, with walls you can fly and fire through. It’s a bit of an issue.

I also had a decent amount of crashes. There was never any real rhyme or reason for these. Sometimes it was during scene or level transitions, other times was just during normal gameplay. I always knew one was coming because the screen would start majorly lagging. The only good thing is rarely would I lose a lot of progress, as the game has an automatic save feature that is triggered frequently.

My personal opinion of the game? It’s pretty damn amazing. I have absolutely enjoyed my time with it, and I’m totally willing to play any DLC levels that might be released (as of now, there are no announced plans for DLC levels, but a girl can hope). Yes there’s some repetition, and yes some of the onscreen gags are a bit… much. But honestly? The next time I set up my XBox One, I’m half tempted to pick up the game for it and restart.

Just… not for a bit. I’m kinda burned out on Lego right now.

But regardless, I think this was a game well worth the wait (over three years) and the price. It lived up to the hype and I’m satisfied. Now if only certain fans can get over the fact there isn’t a character customizer…

Until next time!

Lego Dimensions Adventure Worlds, Somewhat Ranked – Blogtober 2021

There’s something that occurred to me the other day. I have never sat down and looked at all thirty Adventure Worlds in Lego Dimension and ranked them. This came back to my mind the other day while answering a question on Reddit, so let’s do it.

Of course, this would be highly opinionated, so I have decided to simplify it. I separated the Worlds into three categories: Fun/Great, Neutral/Indifferent, and Boring/Dislike. I won’t be raking them in numerical order, instead by the order I wrote down the worlds from the wiki, only separated by the three categories. And remember, these are my opinions, not fact.

Let’s start from the “bottom up”

Boring/Disliked Worlds

The Back to the Future World was one of the first that had a “gimmick” to it. Using the Delorian Toy Tag, you are able to access a total of three different versions of Hill Valley. Unfortunately, the majority of tasks are confined to one small space, which means that there is a good amount of the world that just isn’t used, except for space for racing. It just doesn’t do it for me.

Here’s one of my opinon worlds: The Simpsons world is boring. The cel shading on characters is inconsistant, the area is mostly flat, and it did nothing to entise me to watch the damn show. It was always going to be a no from me.

I kinda feel bad about this one, but I’m not a fan of the Scooby Doo world. The cel shading is more consistant, but the world itself mostly feels like it has reused ascets from the level in the game. There really also wasn’t much to do here.

The Knight Rider world from Year 2 is probably one of the more wasted worlds. There’s a very small town, the Vegas strip, and a very large expanse of rocky desert. It’s overly large and boring. The only good thing is you can get a large amount of studs here in a very short amount of time, if you need them.

The final world I dislike is actually the only one I truly hate. That would be the Lego Batman Movie World. It looks unfinished. There’s really no added details to the very straight and plain buildings. There’s nothing that really stands out. For the final world, it’s a big let down.

Neutral/Indifferent

The Ninjago world for me is pretty forgetable. It’s set up beautifully, with enough different spaces that it doesn’t feel boring, but also not over crowded. Unfortunatley, I just have to really think about it before I remember the first thing about the world, which is a shame.

The same can be said for the Legends of CHima world. This world also features some pretty diverse cretaive choices, but really does nothing to make it stand out. It’s done well, and plays with the height limit, but it’s not anything to write home about.

The A-Team world is one that I have trouble classing, as it is part of a group of worlds that I just don’t get the inclusion of (but I’ll discuss that in a bit). The detail here is great, but I had some trouble navigating around, especially with some of the characters.

The first of the Story Packs, the Ghostbusters (2016) world actually looks pretty nice! Except, there is a lot of wasted space due to the inclusion of several skyscrapers that aren’t used for more than decoration, which leaves valuable real estate unavailable. Most of the gold bricks are basically on top of each other, and it just didn’t do it for me.

I kinda feel bad that I’m not that much of a fan of the E.T. world. It’s overly large and decently detailed, but the way they designers chose to lay it out just didn’t work for me. Especially because the trees in the forest just exist to make obstacles for me to fly around. It’s okay, but not one of my favorites.

I do love how very detailed the Fantastic Beasts and Where to Find Them world ended up being. So many of the broken buildings are explorable, and it really fits what the developers were trying to do. On the other hand, it felt very similar to a couple other adventure worlds, and there was a lot of wasted potential around the edge of the world (where they basically ignored 1/5th of the available space.)

My biggest issue with the Gremlins world is that it is pretty dark. I know the “story” of the world is supposed to take place at night, but a lot of the details are shrouded in darkness, while breakable Lego objects are as bright as normal. I did however like how they set it up, though I don’t know much of anything about the franchise.

The Beetlejuice world is split into two large areas. You have the original Saturn area where you spawn in, and it barren and boring. Then you have the Winter River world that you enter from the Saturn area, and it’s so much better. I like one and dislike the other, hence the middle ground.

I’m combining these last two for one reason. My issues are the same. The Powerpuff Girls world and the Teen Titans Go world are almost identical in how they are set up. They are overly bright. Both have a lot of throwbacks to their new cartoons, which is fine, but it would have been nice to see some OG references (or, you know, just ignore Go altogether. It’s still a crime against humanity).

Fun/Great Worlds

The DC Comics world is by far one of the most creative worlds. It merges pieces of Gotham and Metropolis almost seamlessly. The actual layout is amazing. And the fact that Atlantis is hidden below is just gold. It’s a great starting world, and it is clear that a lot of thought was put into it.

Normally, I wouldn’t be caught dead saying anything nice about this franchise, but the Lego Movie world actually surprised me. It combines a good deal of references from the film and game into one world that actually works. There’s a few hidden spots here too, and it’s worth checking out.

The Lord of the Rings world blew my mind when I first played it, as I had yet to touch the full games when I did. It combines most of the important locations from the LotR series, as well as the Lego game. It’s absolutely gorgeous and I love playing through the whole area.

I’m actually not a fan of the film (damn those damn flying monkeys to hell), but I will be the first to say that the Wizard of Oz world is an amazing representation of the film. Featuring all the major locations as well as Kansas in sepia, it’s worth going to simply to see all the references.

If you want to be challenged with puzzles, the Portal 2 world is right up your alley. Most of the gold bricks are hidden by actually challenging tasks, some that actually confused me my first time through. It may be compact, but that adds to the detail. It’s a great representation of the game.

The Doctor Who world is cool, because you build it as you go. There are five pieces that are combined to make one world, and to get all the gold bricks, you have to unlock them all. I had a blast with it once I figured out the gimmick, and I think that it’s highly detailed enough for anyone.

I never expected to like the Jurassic World world, but I ended up really liking it. There are references to all four (at the time) films, including the inclusion of several characters from the original trilogy of films. Except in a few places, it does a great job of emercing the player inot the world.

You’d think since I rated the reboot low, I’d do the same for the Ghostbusters world. Well, you’d be wrong. This version of the film is heavily detailed, including a haunted version of the Titanic. It’s actually a lot of fun, and I usually enjoy taking care of it in one sitting.

It’s hard to create a tribute area. Somehow, the developers created the Midway Arcade world, and it’s amazing. You’re able to access any game you happened to unlock on other levels using the arcade cabinet tag. There are so many little references that I’ve actually had to look a few of them up, because I didn’t know.

Though I was never a fan of the show, I have to admit that the Adventure Time world is well done. The cel shading is pretty consistant, and most of the areas are detailed to the level they are in the show. What really impressed me was that there were a few gold bricks that liked to alude me, which made completing this world all that more sweet.

I absolutely enjoy the Harry Potter world. It’s a near perfect representation of the films and books, and I have too much fun exploring all around. Even Neville makes an appearance! I love that they went with a snowy motief, because it makes Grimmauld Place spooks, and it works.

When I saw that there was going to be a Sonic the Hedgehog world, I laughed. There’s no way that this could be good. Instead, it has ended up becoming the most challenging world in all 30, simply because of the Sonic races. But you know what? I enjoy the challenge, even if I want to throw my controller. So much of the games and comics are represented here, it’s amazing.

The Mission: Impossible world is an amazing representation of the series. So many little details have been preserved, and the challenges are quite good for the most part. I do like that the real world locations are given a detailed respect, which is more than I can say for some.

The Goonies world ended up being a surprise favorite of mine, mostly becasue I liked the fact that you really had to use your brain. Much of the world’s content is up top in the town, but there is a lot underground, which adds depth to the world. I had a blast playing through this one, and I wouldn’t mind going back to it.

And finally, one of my favorite world’s of the entire game: Lego City. You want a damn good representation of source material? Look no further. Much of the game’s iconic locations made their way over, including Blackwell’s tower and the farm. It’s so much fun to run through, especially with Ellie yelling out my ear drums…

Final Thoughts

It’s interesting some of the worlds the developers chose to highlight. The A-Team, Knight Rider, Gremlins… all are properties taht haven’t been revived in the last several years. It was a very wierd choice to include them, as well as E.T. But that’s what I think, not what critics thoughts.

Going back through all 30 adventure worlds was a lot (especially since I ended up redownloading the game and Year 2 patch in the process). I had fun really trying to look at these worlds with a more critical eye.

Was I a bit critical with some? Yes. Was I biased? Also yes. Did I have fun with this trip down memory lane? Yes.

Until next time!

Lego Nintendo Switch Games – Blogtober 2021

There’s one console that I always forget has Lego games. Probably because I don’t have any games for it, yet. That’s something that I hope to fix very soon, depending on what happens on the horizon.

So, today (well, tonight, thanks computer for eating the first version of this post, rush rush rush) let me run through some of the Lego Switch games that I’m planning on getting pretty soon.

The first one is an absolute must the moment I can get my hands onto it. Lego City Undercover has remained at the top of my favorites list since the first time I played it, right after I got my PS4. It’s a solid game and one that I turn to when I really want to put in some hours into a video game. To my knowledge the Switch port has the extras that are from the Wii U, which includes a few references to Nintendo properties. I’ve never played that version, so I’m game.

Another must have is actually one I’m (probably) going to sneak and pick up tomorrow if I can swing it, because it was on sale. The Lego Harry Potter Collection includes both games in their entirety. I really enjoy them both, even if they come from the pre-voice era. They stick pretty close to the films, and though I have some issues with pacing, I think they are well done. It’s been a minutes since I touched them, so it’s obviously time. A treat for finishing Whumptober early?

I also want to grab Lego Jurassic World. I’m planning on carving out a few hours to rewatch the first film some time soon, and I really have a wish to sit down and play through this. It’s one that I want to wait until I have some time to dedicate to it, so it can wait a bit if it needs to.

Lego DC Super-Villains is an obvious yes in my book. I loved just how it came together, especially with the inclusion of the original player character. It’s one of the newest and I absolute love every second of it. I still have to play it twice more on Playstation, but I can’t exactly afford to be buying it in two currencies that I don’t know the exchange rate for right now, so… it can wait.

The last games I want to add to my collection are the Lego Marvel games, though I’m not exactly clear which ones have made it onto the console and which ones haven’t (thanks internet). The Marvel games are always important to me, because they helped introduce me to Lego games. I’ve been in the mood to pick up the original game again, so this would work out in spades.

There are of course others on the console, but I’m not going to make them a priority (yet). I’ll get to them eventually (including the dreadful Lego Movie 2 Game, I feel a hate-play coming on). Until then, I guess I’ll just run around Lego Dimensions for the fourth time.

Until next time!

Lego Games – The Vita Edition – Blogmas 2021

So I’ve said it before. I love the Lego Games. But I guess I should have specified that I loved the Lego “Console” games. Handheld games?

They drive me nuts.

In the past, there were 13 Lego games released onto the Playstation Vita. THIRTEEN. And some are actually fun! But some of them just aren’t. I’ve played several of them and completed a handful. But I still have a few that I want to get to before I let my Vita rest.

BTW, yes, I said a handful. I just… There are a bunch of them that are the one-death-per-level style, and I just don’t like that. So, those I’m going to do my best to actively avoid.

Bute before I jump into the list of what I will be playing (hopefully, at some point, in the near future), here are the ones that I’ve already played.

  • Lego Harry Potter Years 5-7: Completed to Platinum on July 31st 2017
  • Lego Legends of Chima: Completed to Platinum on May 20th 2018
  • Lego Marvel Super Heroes: Universe in Peril: Started in March 2017, not completed, will not finish.
  • Lego Movie: The Videogame: I turned it on at some point so it’s on my trophy list, but I’m not finishing it.
  • Lego Batman 3: Beyond Gotham: Completed August 11th, 2018
  • Lego Marvel’s Avengers: Started September 2017, not completed, probably will not finish.
  • Lego Star Wars: The Force Awakens: Completed November 21st 2020

Actually, looking at that list reminds me of just how short this list is going to be…

Lego Jurassic World

I’ve had it on my mind for months to replay Lego Jurassic World. I just haven’t sat down to do it (mostly because I want to play the PS4 version, and I just can’t stream right now). It actually was the only Vita game that I didn’t own. I picked it up about six months ago, and it’s been staring me in the face to actually play it. Maybe soon. I haven’t really looked up too much about it, except that it doesn’t have perma-death, which already makes it appealing.

Lego Ninjago: Nindroids

I’m not a Ninjago fan my any stretch of the word. In fact, I still count both the Ninjago World and Level in Dimensions and The Lego Ninjago Movie Game on my lowest ranking Lego… anything lists. Maybe not the worst, but I don’t want to have any part of it.

But there’s something about Vita games that makes these more plateable. I guess it’s because there’s no real pressure, that no one will see unless I bother to connect my Vita to the internet. So, this one I’ll probably give a whirl.

Lego Ninjago: Shadow of Ronin

Like I said about the other Ninjago game, I’m not much of a fan. But I’ve heard some really good things about this game, and the fact that it’s almost criminal that there were only a few after this one. I’ve added it to my list.

Lego The Hobbit

Honestly, I’ll probably just play this one so that I can throw it like I did my controller when playing the PS3 version last month. Because I almost did, and I may have cried when it was over.

So, yeah. Four Lego games left on Vita. I do want to finish them one of these days, probably around the time I finally finish the PS3 games. One day, right? Until then, I’ll just keep making Lego lists. I came up with at least one more idea just while I was typing this up. Hmm…

Until next time!

Reviving My PS3

Well, that’s quite a thing.

I was scrolling through r/LegoGaming the other day on Reddit when I noticed that several people were finishing PS3 Lego games. And it got me thinking.

I know I’ve beaten and 100%’ed every PS4 Lego game, and last year I did the same for all the releases on Xbox One. (Not including Lego Worlds, because I just can’t with that game.) But I honestly couldn’t remember when it came to my PS3.

For a bit of history, my PS3 was a gift that I didn’t really do much with, unless it was playing Kingdom Hearts. It would be over a year from when I got it to me getting my first Platinum game, and that was Lego Marvel Super Heroes. At the time I was just playing every once in a while. I didn’t have that drive yet to collect trophies. I just played when I wanted to.

It really wasn’t until the end of 2016 that I even realized that people seemed to love trophies, and it was in 2017 that the drive to get trophies kicked in.

Around that time, I’d started to finally get into Lego games… and then I got a job, saved up, and went out and bought a PS4. So, my PS3 games were completely neglected.

I’ve come back to my PS3 from time to time, finishing up a couple games here and there, but nothing crazy. Honestly, I didn’t even realize just how many Lego games from the PS3 era I’d completely missed playing (or in the case of one, completing).

So when I was scrolling Reddit today, and I cam across two different people who had finished two PS3-era games, it got me thinking. I hopped over to PSNPro and doublechecked, and then kicked myself. It’s not one game I’m missing.

It’s six.

Okay, like five and a half. But it’s still a lot.

The “half” is Lego Dimensions, the game that takes like 60+ hours to complete, because it’s the size of like three regular Lego games combined. I’ve talked about it on my blog before that it’s one of my favorite games, so I was surprised to see that I left it uncompleted. I did get the Platinum trophy, but I did the bare minimum to get it. I’ll come back to this in a bit.

Two of the games I wasn’t exactly surprised to see that I haven’t touched were Lego Lord of the Rings and Lego The Hobbit. I may have mentioned it before, but I’m not a Tolkien fan. No disrespect to any fans, but none of his books ever caught me. I’ve tried both Fellowship of the Ring and The Hobbit, multiple times, and I just couldn’t get interested. These two going unplayed isn’t surprising. I have played Hobbit on PS4 and Xbox One, so I know what I’m getting into. I just need to sit down and do it.

The other non-shocker was Lego Star Wars III. I will not lie and say I haven’t avoided this one. Over on the Lego Gaming subreddit, the early Star Wars games are treated like they are king, but I just have never been able to get into them. I’ll give this one a go, but I know it’ll be like 30 hours I won’t be able to get back when I’m finished.

Then there’s Lego Indiana Jones 2: The Adventure Continues. It’s one of the first games to have trophy support. I never picked it up originally because I just didn’t want to deal with the late 2000’s gameplay. I much prefer the more modern style, especially when voice acting is a thing. Oh, and I really didn’t want to live through Indy 4 again. I did that in theaters and almost screamed.

Finally, there’s the game that I’ve actually started about four times. Lego Pirates of the Caribbean. So the problem with this one is that it was made before hub worlds, but it desperately needed one. The game play is somewhat annoying, and I remember seeing some trophies that made me want to scream. But since I’m already 17% into it… I should finally suck it up and just play the thing. It’s only been taunting me since 2015.

So. Six games. Two I’ve played before, one that I’ve started and stopped multiple times, and three that I honestly haven’t really touched. I already own them all (five on disc, PotC is digitally downloaded), I just have to take care of them.

And that’s the plan. There’s five months left in the year. With Lego fans still waiting for news or a release announcement of Lego Star Wars: The Skywalker Saga, this would be the best time to knock these out of the park.

I’ve already started work on Dimensions… but I’ve also discovered two problems. One: the PS3 version just isn’t as stable. I’ve already crashed about five times during the transition between level and adventure world. (For those who have not played Lego Dimensions, when you complete a Level Pack level, you automatically go to that franchise’s adventure world. From there you can return to the main hub world.) Because of this (and the major stuttering I’m having), I’m purposely going to just finish the level packs and story packs and calling it complete when I get all the trophies, instead of going for 100%. It’s not required to get every gold brick, and while I’d like to, I just can’t take going through two plus hours of babying the game just to complete one of the thirty adventure worlds. I’ll save that for my PS4 replay.

The other issue is that my PS3 isn’t in the best condition. I was gifted it used from Gamestop, which I’m totally fine with! Seriously. The problem is that it has seen better days. I can hear the fan from a mile away when it’s on, and it is getting slower with updates and loading. I’ve cleared what I can off of it (basically any game or game data that I’m not coming back to), but it’s just not what it used to be. I’m starting to get worried.

So that’s my main reason that I’m spending the next few months blasting through these games. I’m worried that I might one day wake up and my PS3 will have moved onto console heaven.

I’m about 20 levels away from being done with Dimensions, which amounts up to about ten hours. Two level packs (Sonic the Hedgehog and Mission: Impossible) and all the Story packs, which are six levels each (Ghostbusters 2016, Fantastic Beasts, and The Lego Batman Movie). Once I’m done with that, I’m going to coin toss for either The Hobbit (which I’ve played before and know basically what needs to be done) or Pirates (because I’ve started it before and I have an idea of how to play). By the time this post goes live, I’m hoping to have at least finished the level packs, then I can make my way through the (in my opinion) three weakest packs in the series.

I’m just hoping my PS3 can make it that far. Fingers crossed!

Until next time!

What I Learned from Doing an All Day Stream

Lesson One: NEVER AGAIN.

Okay, I’m being sarcastic. I’ll do it again… at some point.

For those not in the know, last Friday I did a full Platinum playthrough of The Lego Movie Video Game on my Twitch stream. That’s 100% of the game. All levels completed, all items collected, all characters unlocked, and all miscellaneous trophies achieved. Considering the length of the game, I planned on the stream taking about nine hours. I knew this was a crazy idea, but it was something that I’d always wanted to do, to do a long stream with a game I actually knew.

I ended up taking almost twelve hours total, but there was a full two hours that the stream was offline, and other times that the timer was paused. Reason being I was having internet issues. Turns out if my mom and I are on the same wi-fi connection, I can’t get Twitch to remain stable for more than ten minutes.

I was actually pretty proud with my official time, which was 9 hours, 16 minutes, 55 seconds, just under sixteen minutes over my estimation. I was careful with using the timer, turning it off immediately when the stream started stuttering, and I waited until I was sure that everything was back up before I unpaused the timer. I also made sure that the timer was running before unpausing the game as well, so my time was probably lower.

I also took break every hour or so, for about five minutes. The reason was, I didn’t want to strain my eyes. It’s been over two years since I was diagnosed with iih, but I still overcompensate with keeping my eyes safe. I knew I didn’t need to take as many breaks as I ended up taking, but like I said, better to be safe than sorry. It worked out in my favor as well. My eyes didn’t bother me until the next day, which is normal for me now. (Yes, I need a new prescription, but I’m waiting until everyone in my household has had the vaccine, for safety.)

The biggest issue I had was I’d planned on taking no more than a thirty minute break around noon. We ordered Jersey Mike’s as a treat and everything. Unfortunately, what should have been a fifteen-twenty minute wait from order to delivery turned into over an hour (not the driver’s fault, just busy at the store). That threw off my plan by a lot. By the time our sandwiches arrived, I just sat on the couch and ate with mom, instead of eating at my desk.

But delays aside, it was a lot of fun. I’ve played The Lego Movie Game four times to completion before, so it was fun to go back and blast through it. I was remembering all the things I didn’t like as I played, and why I don’t really want to play it half the time. But at the same time, I was playing through history, as this game came out around the same time as Lego Marvel Superheroes. The different between the games is hilarious (one is amazing, the other… leaves a lot to be desired). My biggest thing I like was playing some of the tasks in the overworld, which are a definite plus. Of course, those tasks aren’t the greatest but still.

Something I did notice were some bugs that I’d never experienced before. I ended up caught in a wall a few times, and a required item spawned in above my character, rendering it inaccessible. Luckily for the latter, going to another hub world and returning reset the issue. I also kept on hitting invisible walls in places that they never had existed before, and I had several things not load properly. I’m not sure if this is because I was playing a digital copy of the game, but it was mildly inconveniencing.

On the streaming side, I did have people pop in! I had a wonderful conversation with several people, include someone who left and returned to see me finish, when I was doing my 15 required vehicle builds in the bonus room. It was nice to share the moment.

Was the stream successful? Unfortunately, not. I was hoping that by playing for a long time, I would get more viewers. I didn’t, due to my frequent pauses and internet issues. My average viewer count dropped, which is a problem (I need it to be 3, it was 1.4, now it is at 1.1).

But it’s ok. It was my first time. Nothing is perfect the first time.

I did decided I’m going to hate-play The Lego Movie 2 Game completely on stream, mostly so I can scream at it. It’s always fun to hate play something. I may end up play more Lego games on stream as well, including Lego City Undercover and Lego Dimensions.

So, my experiment failed. But I’m cool with it. Next time, things will be better.

Until next time!

I’m Doing Something Insane Again…

Forgot book challenges. I’m doing something insane again, and not the least bit sorry.

The other day, I was looking through my games, trying to decide what I would play next on stream. I was being undecisive, flipping through both my Playstation and Xbox binders. And then I came upon my copy of Lego City Undercover on Xbox and something hit me like a ton of bricks.

I wanna play through all the games again.

Of course, I had to make it annoying for myself first through.

I decided that I wanted to play through everything on PS4 again. The problem is, I’ve played all the games on my main account. And then it hit me: I have more than one PS account.

So, starting soon (mostly offline because of course), I’ll be playing through all the Lego game released on PS4. This will include all DLC, and will be to Platinum on every game. Yes, that includes Lego Dimensions. Because I apparently hate myself.

Here’s the only problem with this idea. I own all the games on disc on Xbox. But I don’t on PS4. But the bigger issue is that I ended up selling most of my PS4 games when we moved to California, because of a money issue at one point, pre-pandemic. So, instead of owning all sixteen games, I currently only own seven: six games I bought digitally, Lego Dimensions, my disc copy of the worst Lego game ever created, The Lego Movie 2 Video Game, aka the biggest waste of time that ever existed.

I’m lucky to say that everything is on sale right now, so by next week, I’ll be at sixteen, as soon as my GameStop order with my newest copy of the Lego Marvel Collection arrives (I’ve only bought every copy of Lego Marvel Superheroes in existence on four platforms, don’t judge me).

As of today, I currently have the Lego Movie Video Game, Lego The Hobbit, Lego Batman 3, Lego Star Wars: The Force Awakens, Lego The Incredibles, and Lego DC Super Villains digitally, alongside the aforementioned games that I have on disc. The three Marvel games are coming from GameStop, Lego City Undercover and the Lego Ninjago Movie Game from Amazon, and Lego Jurassic World and both Lego Harry Potter games from Target. That’s sixteen games, plus DLC for some of them.

I’m planning on playing some of them on stream, and others offline. The first one that will be streamed will be a full platinum run of the Lego Movie Video Game on either Friday or Saturday. If you’re curious, that’s about nine hours straight. It’s been a long time since I played a game for more than four hours at a time, so I’m going to also be playing another game off stream, though I haven’t decided which yet. Might as well get used to the long play time.

So yeah. I’m doing this again. I’m not rushing to complete this, because we still don’t have a date for Lego Star Wars: The Skywalker Saga. Though if we do get one, all bets are off.

Keep an eye out for more Lego stream updates. This will be a fun little trip.

Until next time!

Note: Do to time issues, I’m only going to be posting new blog posts on Tuesdays and Thursdays for the next little bit. I’ll let you all know when I switch back to my three day a week postings, but that probably won’t be until May at the earliest. Thanks!