I’m impressed.
I honestly never thought that there would be a Lego game that would be larger than Lego Dimensions on release day. One that holds up, anyway. But then again, I never considered TSS.
I’ve been playing since release day, slowly making my way through the game to 100%. It’s a humongous game with a lot of content, both of the level variety and the different planets, all of which stand out. There are both land fights and space battles (though those got old pretty fast), and even some fights inside ships that you take over.
Let’s talk about the stats. (Disclaimer: I have had all the currently released DLC since release day, so some of the stats may be different if you just have the base game.) As of the writing of this post, there are 1200 Kyber bricks to be collected throughout the game, via puzzles, missions, and levels. 380 characters appear, separated into one of nine classes. As for vehicles, there are 95 ships that are used during space travel, 9 capital ships (4 of which were just added the other day during an update), and 45 micro-ships, which can be ridden around on planets.
TSS features 45 levels, dedicating five for each film in the main storyline of the series, Episodes I-IX. Each level has a total of six Kyber bricks to collect: one for completion, three for the three tiered stud goal, one for collecting all of the minikits, and one for completing all challenges. There are five minikits per level, totaling 225 minikits, while there are three challenges per level, totaling 135 challenges. Levels vary in length, with some of them only consisting of boss battles, while others are long space battles or even just exploring for twenty minutes.
The puzzle and mission variety is pretty great. Some puzzles are easy to figure out at a glance – hit a series of buttons or switches, put a battery into a receptacle, or even just break some stuff or jump behind a box. But others could be intuitive, such as having to find several seeds to plant and grow across an entire location, or trying to climb a giant building, but first finding the correct path up. The missions are similar, as some are straight forward, but others are long and involved. Having the variety really helps keep it fresh feeling, especially when playing through all of the planets gets to be a bit of a chore.
The planet variety was insane. Some planets only had one specific location that you stayed in, such as the caves on Hoth or the resistance base on Yavin 4. But others had different places to visit, such as Tatooine with three specific locations, or Coruscant, which had two that could be accessed from space, but several others only able to be accessed by the on-world taxi service. Some of the locations were pretty small, while others were large and involved, spanning multiple levels in break out rooms.
Character variety was pretty good. The cast is large, featuring character both well known and beloved, and random background character #7. Some characters get costume changes, such as main characters (Rey, Han, and Obi-Wan for example) or Stormtroopers. You really only need one character per “class” though there are some that I feel are better than others (such as using BB-8 over R2-D2, simply because BB-8 can go into the small tunnels and R2 can’t).
This game also has a skill tree, for lack of a better description. As you get Kyber bricks, you can unlock different things, such as running faster, more health, and the ever wonderful stud magnet. On top of this, each class has four skills that can also be upgraded three times each. Those skills primarily only affect that specific class of characters, though there was one that worked across the board: upgrading one skill in the Smuggler class cuts the cost of hints down.
Speaking of hints, one quality of life change to the series was introducing a pretty big hint or rumor system. Every mission and puzzle has a unique name, and you can buy a “rumor” that gives you a hint as to what to do as well as the location of that specific mission or puzzle. This is particularly helpful with minikits and challenges, as it can get confusing at times. (Minikits show up on the minimap, while challenges don’t, and are usually pretty dependent on where you are in the level.)
Beyond the skill tree and the hint system are the datacards, this game’s version of red bricks. For the most part, these are just minor changes to the game, such as altering the look of the game or weapons, or changing the music, or an infinite dance party. The only major ones to really focus on are the multipliers, as those are what will help get you to one of the game’s most time consuming trophies: collect 10 billion studs.
Of course, there are also always some semblance of issues. One of the only major ones I had to deal with is the menu as a whole. I can’t count the number of times I’ve been trying to zoom into something, only to accidentally flip pages. It’s just very touchy and somewhat annoying, but I also totally understand it. I just don’t have to like it.
Another problem that popped up is a glitch that happens to pretty much everyone. If you have a capital ship that is accessible, if you do a space mission, the graphics completely break the scene, causing the space fight to happen around and through a broken ship, with walls you can fly and fire through. It’s a bit of an issue.
I also had a decent amount of crashes. There was never any real rhyme or reason for these. Sometimes it was during scene or level transitions, other times was just during normal gameplay. I always knew one was coming because the screen would start majorly lagging. The only good thing is rarely would I lose a lot of progress, as the game has an automatic save feature that is triggered frequently.
My personal opinion of the game? It’s pretty damn amazing. I have absolutely enjoyed my time with it, and I’m totally willing to play any DLC levels that might be released (as of now, there are no announced plans for DLC levels, but a girl can hope). Yes there’s some repetition, and yes some of the onscreen gags are a bit… much. But honestly? The next time I set up my XBox One, I’m half tempted to pick up the game for it and restart.
Just… not for a bit. I’m kinda burned out on Lego right now.
But regardless, I think this was a game well worth the wait (over three years) and the price. It lived up to the hype and I’m satisfied. Now if only certain fans can get over the fact there isn’t a character customizer…
Until next time!