Lego Dimensions Adventure Worlds, Somewhat Ranked – Blogtober 2021

There’s something that occurred to me the other day. I have never sat down and looked at all thirty Adventure Worlds in Lego Dimension and ranked them. This came back to my mind the other day while answering a question on Reddit, so let’s do it.

Of course, this would be highly opinionated, so I have decided to simplify it. I separated the Worlds into three categories: Fun/Great, Neutral/Indifferent, and Boring/Dislike. I won’t be raking them in numerical order, instead by the order I wrote down the worlds from the wiki, only separated by the three categories. And remember, these are my opinions, not fact.

Let’s start from the “bottom up”

Boring/Disliked Worlds

The Back to the Future World was one of the first that had a “gimmick” to it. Using the Delorian Toy Tag, you are able to access a total of three different versions of Hill Valley. Unfortunately, the majority of tasks are confined to one small space, which means that there is a good amount of the world that just isn’t used, except for space for racing. It just doesn’t do it for me.

Here’s one of my opinon worlds: The Simpsons world is boring. The cel shading on characters is inconsistant, the area is mostly flat, and it did nothing to entise me to watch the damn show. It was always going to be a no from me.

I kinda feel bad about this one, but I’m not a fan of the Scooby Doo world. The cel shading is more consistant, but the world itself mostly feels like it has reused ascets from the level in the game. There really also wasn’t much to do here.

The Knight Rider world from Year 2 is probably one of the more wasted worlds. There’s a very small town, the Vegas strip, and a very large expanse of rocky desert. It’s overly large and boring. The only good thing is you can get a large amount of studs here in a very short amount of time, if you need them.

The final world I dislike is actually the only one I truly hate. That would be the Lego Batman Movie World. It looks unfinished. There’s really no added details to the very straight and plain buildings. There’s nothing that really stands out. For the final world, it’s a big let down.

Neutral/Indifferent

The Ninjago world for me is pretty forgetable. It’s set up beautifully, with enough different spaces that it doesn’t feel boring, but also not over crowded. Unfortunatley, I just have to really think about it before I remember the first thing about the world, which is a shame.

The same can be said for the Legends of CHima world. This world also features some pretty diverse cretaive choices, but really does nothing to make it stand out. It’s done well, and plays with the height limit, but it’s not anything to write home about.

The A-Team world is one that I have trouble classing, as it is part of a group of worlds that I just don’t get the inclusion of (but I’ll discuss that in a bit). The detail here is great, but I had some trouble navigating around, especially with some of the characters.

The first of the Story Packs, the Ghostbusters (2016) world actually looks pretty nice! Except, there is a lot of wasted space due to the inclusion of several skyscrapers that aren’t used for more than decoration, which leaves valuable real estate unavailable. Most of the gold bricks are basically on top of each other, and it just didn’t do it for me.

I kinda feel bad that I’m not that much of a fan of the E.T. world. It’s overly large and decently detailed, but the way they designers chose to lay it out just didn’t work for me. Especially because the trees in the forest just exist to make obstacles for me to fly around. It’s okay, but not one of my favorites.

I do love how very detailed the Fantastic Beasts and Where to Find Them world ended up being. So many of the broken buildings are explorable, and it really fits what the developers were trying to do. On the other hand, it felt very similar to a couple other adventure worlds, and there was a lot of wasted potential around the edge of the world (where they basically ignored 1/5th of the available space.)

My biggest issue with the Gremlins world is that it is pretty dark. I know the “story” of the world is supposed to take place at night, but a lot of the details are shrouded in darkness, while breakable Lego objects are as bright as normal. I did however like how they set it up, though I don’t know much of anything about the franchise.

The Beetlejuice world is split into two large areas. You have the original Saturn area where you spawn in, and it barren and boring. Then you have the Winter River world that you enter from the Saturn area, and it’s so much better. I like one and dislike the other, hence the middle ground.

I’m combining these last two for one reason. My issues are the same. The Powerpuff Girls world and the Teen Titans Go world are almost identical in how they are set up. They are overly bright. Both have a lot of throwbacks to their new cartoons, which is fine, but it would have been nice to see some OG references (or, you know, just ignore Go altogether. It’s still a crime against humanity).

Fun/Great Worlds

The DC Comics world is by far one of the most creative worlds. It merges pieces of Gotham and Metropolis almost seamlessly. The actual layout is amazing. And the fact that Atlantis is hidden below is just gold. It’s a great starting world, and it is clear that a lot of thought was put into it.

Normally, I wouldn’t be caught dead saying anything nice about this franchise, but the Lego Movie world actually surprised me. It combines a good deal of references from the film and game into one world that actually works. There’s a few hidden spots here too, and it’s worth checking out.

The Lord of the Rings world blew my mind when I first played it, as I had yet to touch the full games when I did. It combines most of the important locations from the LotR series, as well as the Lego game. It’s absolutely gorgeous and I love playing through the whole area.

I’m actually not a fan of the film (damn those damn flying monkeys to hell), but I will be the first to say that the Wizard of Oz world is an amazing representation of the film. Featuring all the major locations as well as Kansas in sepia, it’s worth going to simply to see all the references.

If you want to be challenged with puzzles, the Portal 2 world is right up your alley. Most of the gold bricks are hidden by actually challenging tasks, some that actually confused me my first time through. It may be compact, but that adds to the detail. It’s a great representation of the game.

The Doctor Who world is cool, because you build it as you go. There are five pieces that are combined to make one world, and to get all the gold bricks, you have to unlock them all. I had a blast with it once I figured out the gimmick, and I think that it’s highly detailed enough for anyone.

I never expected to like the Jurassic World world, but I ended up really liking it. There are references to all four (at the time) films, including the inclusion of several characters from the original trilogy of films. Except in a few places, it does a great job of emercing the player inot the world.

You’d think since I rated the reboot low, I’d do the same for the Ghostbusters world. Well, you’d be wrong. This version of the film is heavily detailed, including a haunted version of the Titanic. It’s actually a lot of fun, and I usually enjoy taking care of it in one sitting.

It’s hard to create a tribute area. Somehow, the developers created the Midway Arcade world, and it’s amazing. You’re able to access any game you happened to unlock on other levels using the arcade cabinet tag. There are so many little references that I’ve actually had to look a few of them up, because I didn’t know.

Though I was never a fan of the show, I have to admit that the Adventure Time world is well done. The cel shading is pretty consistant, and most of the areas are detailed to the level they are in the show. What really impressed me was that there were a few gold bricks that liked to alude me, which made completing this world all that more sweet.

I absolutely enjoy the Harry Potter world. It’s a near perfect representation of the films and books, and I have too much fun exploring all around. Even Neville makes an appearance! I love that they went with a snowy motief, because it makes Grimmauld Place spooks, and it works.

When I saw that there was going to be a Sonic the Hedgehog world, I laughed. There’s no way that this could be good. Instead, it has ended up becoming the most challenging world in all 30, simply because of the Sonic races. But you know what? I enjoy the challenge, even if I want to throw my controller. So much of the games and comics are represented here, it’s amazing.

The Mission: Impossible world is an amazing representation of the series. So many little details have been preserved, and the challenges are quite good for the most part. I do like that the real world locations are given a detailed respect, which is more than I can say for some.

The Goonies world ended up being a surprise favorite of mine, mostly becasue I liked the fact that you really had to use your brain. Much of the world’s content is up top in the town, but there is a lot underground, which adds depth to the world. I had a blast playing through this one, and I wouldn’t mind going back to it.

And finally, one of my favorite world’s of the entire game: Lego City. You want a damn good representation of source material? Look no further. Much of the game’s iconic locations made their way over, including Blackwell’s tower and the farm. It’s so much fun to run through, especially with Ellie yelling out my ear drums…

Final Thoughts

It’s interesting some of the worlds the developers chose to highlight. The A-Team, Knight Rider, Gremlins… all are properties taht haven’t been revived in the last several years. It was a very wierd choice to include them, as well as E.T. But that’s what I think, not what critics thoughts.

Going back through all 30 adventure worlds was a lot (especially since I ended up redownloading the game and Year 2 patch in the process). I had fun really trying to look at these worlds with a more critical eye.

Was I a bit critical with some? Yes. Was I biased? Also yes. Did I have fun with this trip down memory lane? Yes.

Until next time!

Reviving My PS3

Well, that’s quite a thing.

I was scrolling through r/LegoGaming the other day on Reddit when I noticed that several people were finishing PS3 Lego games. And it got me thinking.

I know I’ve beaten and 100%’ed every PS4 Lego game, and last year I did the same for all the releases on Xbox One. (Not including Lego Worlds, because I just can’t with that game.) But I honestly couldn’t remember when it came to my PS3.

For a bit of history, my PS3 was a gift that I didn’t really do much with, unless it was playing Kingdom Hearts. It would be over a year from when I got it to me getting my first Platinum game, and that was Lego Marvel Super Heroes. At the time I was just playing every once in a while. I didn’t have that drive yet to collect trophies. I just played when I wanted to.

It really wasn’t until the end of 2016 that I even realized that people seemed to love trophies, and it was in 2017 that the drive to get trophies kicked in.

Around that time, I’d started to finally get into Lego games… and then I got a job, saved up, and went out and bought a PS4. So, my PS3 games were completely neglected.

I’ve come back to my PS3 from time to time, finishing up a couple games here and there, but nothing crazy. Honestly, I didn’t even realize just how many Lego games from the PS3 era I’d completely missed playing (or in the case of one, completing).

So when I was scrolling Reddit today, and I cam across two different people who had finished two PS3-era games, it got me thinking. I hopped over to PSNPro and doublechecked, and then kicked myself. It’s not one game I’m missing.

It’s six.

Okay, like five and a half. But it’s still a lot.

The “half” is Lego Dimensions, the game that takes like 60+ hours to complete, because it’s the size of like three regular Lego games combined. I’ve talked about it on my blog before that it’s one of my favorite games, so I was surprised to see that I left it uncompleted. I did get the Platinum trophy, but I did the bare minimum to get it. I’ll come back to this in a bit.

Two of the games I wasn’t exactly surprised to see that I haven’t touched were Lego Lord of the Rings and Lego The Hobbit. I may have mentioned it before, but I’m not a Tolkien fan. No disrespect to any fans, but none of his books ever caught me. I’ve tried both Fellowship of the Ring and The Hobbit, multiple times, and I just couldn’t get interested. These two going unplayed isn’t surprising. I have played Hobbit on PS4 and Xbox One, so I know what I’m getting into. I just need to sit down and do it.

The other non-shocker was Lego Star Wars III. I will not lie and say I haven’t avoided this one. Over on the Lego Gaming subreddit, the early Star Wars games are treated like they are king, but I just have never been able to get into them. I’ll give this one a go, but I know it’ll be like 30 hours I won’t be able to get back when I’m finished.

Then there’s Lego Indiana Jones 2: The Adventure Continues. It’s one of the first games to have trophy support. I never picked it up originally because I just didn’t want to deal with the late 2000’s gameplay. I much prefer the more modern style, especially when voice acting is a thing. Oh, and I really didn’t want to live through Indy 4 again. I did that in theaters and almost screamed.

Finally, there’s the game that I’ve actually started about four times. Lego Pirates of the Caribbean. So the problem with this one is that it was made before hub worlds, but it desperately needed one. The game play is somewhat annoying, and I remember seeing some trophies that made me want to scream. But since I’m already 17% into it… I should finally suck it up and just play the thing. It’s only been taunting me since 2015.

So. Six games. Two I’ve played before, one that I’ve started and stopped multiple times, and three that I honestly haven’t really touched. I already own them all (five on disc, PotC is digitally downloaded), I just have to take care of them.

And that’s the plan. There’s five months left in the year. With Lego fans still waiting for news or a release announcement of Lego Star Wars: The Skywalker Saga, this would be the best time to knock these out of the park.

I’ve already started work on Dimensions… but I’ve also discovered two problems. One: the PS3 version just isn’t as stable. I’ve already crashed about five times during the transition between level and adventure world. (For those who have not played Lego Dimensions, when you complete a Level Pack level, you automatically go to that franchise’s adventure world. From there you can return to the main hub world.) Because of this (and the major stuttering I’m having), I’m purposely going to just finish the level packs and story packs and calling it complete when I get all the trophies, instead of going for 100%. It’s not required to get every gold brick, and while I’d like to, I just can’t take going through two plus hours of babying the game just to complete one of the thirty adventure worlds. I’ll save that for my PS4 replay.

The other issue is that my PS3 isn’t in the best condition. I was gifted it used from Gamestop, which I’m totally fine with! Seriously. The problem is that it has seen better days. I can hear the fan from a mile away when it’s on, and it is getting slower with updates and loading. I’ve cleared what I can off of it (basically any game or game data that I’m not coming back to), but it’s just not what it used to be. I’m starting to get worried.

So that’s my main reason that I’m spending the next few months blasting through these games. I’m worried that I might one day wake up and my PS3 will have moved onto console heaven.

I’m about 20 levels away from being done with Dimensions, which amounts up to about ten hours. Two level packs (Sonic the Hedgehog and Mission: Impossible) and all the Story packs, which are six levels each (Ghostbusters 2016, Fantastic Beasts, and The Lego Batman Movie). Once I’m done with that, I’m going to coin toss for either The Hobbit (which I’ve played before and know basically what needs to be done) or Pirates (because I’ve started it before and I have an idea of how to play). By the time this post goes live, I’m hoping to have at least finished the level packs, then I can make my way through the (in my opinion) three weakest packs in the series.

I’m just hoping my PS3 can make it that far. Fingers crossed!

Until next time!

What is Lego Dimensions? History, Breakdown, and My Personal Thoughts

[Note: This post was suppose to go up Monday, August 10th. Since it didn’t, I’ve made some changes to the final section of the post. Thanks for understanding.]

What is Lego Dimensions?

Lego Dimensions is a Toy-for-Life game released by Traveller’s Tales (Tt Games) in September 2015. The series lasted until October 2017, which helped signal the death of the Toys-for-Life type games. The series was released in 10 Waves, the first released with the game, the last being in September.

The game packs were split into four different packs. The Starter Pack contained the game pad, a Lego portal set, three characters, one vehicle, and a copy of the game. Fun Packs (marked in green) contained one character and one vehicle. Team packs (marked in orange) contained two characters and two vehicles, both from the same franchise. Level packs (marked in yellow) contained one character and two vehicles, and opened up access to a new level in the game. Story packs (marked in purple) contained a new portal set up, one to two characters, and one vehicle. Finally, there were two characters released in polybags.

Each character would open up access to an Adventure World based on the franchise it came from. For example, the Starter Pack came with Batman, Wyldstyle, and Gandalf. When one of those characters were on the game pad, you could go into the characters Adventure Worlds (DC Comics World, The LEGO Movie World, and The Lord of the Rings World). The Adventure Worlds contain the bulk of the game’s gold bricks, as well as all of the red bricks (basically cheat blocks that are totally cool and fine to use). Also, there are races and quests, and also the ability to fix the Worlds using building Renovations (required builds that cost studs to build. Each World had at least 5 to be built.).

Year One Packs (Waves 1-5)

Wave 1, released with the game on September 27, 2015, contained 21 packs total, spread across the Starter, Level, Team, and Fun packs.

The Level Packs included Marty McFly (Back to the Future), Homer Simpson (The Simpsons, and Chell (Portal 2). The Team Packs included Shaggy and Scooby-Doo! (Scooby-Doo!) and Owen Grady and ACT Trooper (Jurassic World). The Fun Ppacks included Wonder Woman and Cyborg (DC Comics), Emmet, Bad Cop, and Benny (The LEGO Movie), Jay, Nya, and Zane (Ninjago), Gollum, Legolas, and Gimli (The Lord of the Rings), the Wicked Witch (The Wizard of Oz), and Laval, Cragger, and Eris (Legends of Chima).

Wave 2, released November 3, 2015, contained 5 packs total, spread across Level, Team, and Fun Packs.

The Level Pack included The Doctor (Doctor Who). The Team Pack included Kai and Cole (Ninjago). The Fun Packs included Unikitty (The Lego Movie), and Bart Simpson and Krusty the Clown (The Simpsons).

Wave 3, released January 19, 2016, contained 5 packs total, spread across Level, Team, and Fun Packs.

The Level Pack included Peter Venkman (Ghostbusters). The Team Pack included The Joker and Harley Quinn (DC Comics). The Fun Packs included Doc Brown (Back to the Future), Sensei Wu (Ninjago), and Cyberman (Doctor Who).

Wave 4, released March 15, 2016, contained 4 packs total, spread across Level and Fun Packs.

The Level Pack included Gamer Kid (Midway Arcade). The Fun Packs included Stay Puff (Ghostbusters), and Superman and Aquaman (DC Comics).

Wave 5, released May 10, 2016, contained 5 packs total, all Fun Packs.

The Fun Packs included Lloyd (Ninjago), Bane (DC Comics), and Slimer (Ghostbusters).

Year Two Packs (Waves 6-9)

Wave 6, released September 27, 2016, contained 8 packs total, spread across Story, Level, Team, and Fun Packs, and two Polybags.

The Story pack included Abby Yates, a new Portal, and one vehicle (Ghostbusters 2016). The Level Packs included Finn (Adventure Time) and Ethan Hunt (Mission: Impossible). The Team Packs included Jake and Lumpy Space Princess (Adventure Time) and Harry Potter and Lord Voldemort (Harry Potter). The Fun Pack included B.A. Baracus (The A-Team). The Polybags included Supergirl and Green Arrow.

Wave 7, released November 18, 2016, contained 6 packs total, spread across Story, Level, Team, and Fun Packs.

The Story pack included New Scamander, a new Portal, and one vehicle (Fantastic Beasts and Where to Find Them). The Level Pack included Sonic the Hedgehog (Sonic the Hedgehog). The Team Packs included Gizmo and Stripe (Gremlins). The Fun Packs included Marceline (Adventure Time), E.T. (E.T. The Extra-Terrestrial), and Tina Goldstein (Fantastic Beasts and Where to Find Them.

Wave 7.5, released February 10, 017, contained 3 packs total, spread across Story and Fun Packs.

The Story pack included Batgirl, Robin, a new Portal, and one vehicle (The LEGO Batman Movie). The Fun Packs included Excalibur Batman (The LEGO Batman Movie) and Michael Knight (Knight Rider).

Wave 8, released May 9, 2017, contained 3 packs total, spread across Level and Fun Packs.

The Level Pack included Sloth (The Goonies). The Fun Packs included Chase McCain (LEGO City: Undercover) and Hermione Granger (Harry Potter).

Wave 9, released September 12, 2017, contained 5 packs total, spread across Team and Fun Packs. This was the final release of packs.

The Team Packs included Beast Boy and Raven (Teen Titans Go!) and Blossom and Bubbles (The Powerpuff Girls). The Fun Packs included Betelgeuse (Beetlejuice), Starfire (Teen Titans Go!), and Buttercup (The Powerpuff Girls).

My Thoughts on Lego Dimensions

As I said in a previous post on this blog, I didn’t get into Lego Dimensions until January/February 2017, months before the official cancellation of the game. I wasn’t planning on getting into the game, until I decided to get all Platinum Lego Trophies on Playstation 3. (As an aside, I have yet to achieve that goal on PS3. Ignoring Lego Worlds, which I have feelings about, I have completed that goal on PS4.)

I was able to get the PS4 Starter Pack with the Supergirl figure, which was included with some PS4 packs. Actually, at the time, Lloyd was the included extra character. I lucked out getting the superior character. I’m not joking. Supergirl can fly, use laser vision, is invincible, has super strength, x-ray vision, can dive, has ice breath… So much better. Lloyd basically has what every Ninjago character. Yeah, I’ll stick with the alien.

Just over a month ago, I actually managed to 100% complete my playthrough of Lego Dimensions on the Xbox One. Yes, that includes all 24 individual levels, plus three story packs and all 30 adventure worlds. All 1016 gold bricks. Every single one of them. It took me approximately 65 hours stretched across nine weeks. Honestly, I thought it would take longer.

August 28th, 2020

As for my personal thoughts on the series… Well, I enjoyed the main story. Some of the level packs were clever retellings of their original source material. I’ve talked in length of my opinions on certain Year One inclusions, and I’ll save my Year Two impressions for a longer post (because I have comments to make).

If I look at the game as a whole, it was successful in what it set out to be: the largest Lego game every made, and a rather successful Toys-for-Life product. Story wise, it was hit or miss. Much of the extra content was rather lackluster, and many of the Adventure Worlds started to feel too… similar (especially Year Two). The character selection was cool, and it was kinda fun to pick my own “team” of sorts.

I’m glad that I played this one, no doubt about it. But I can see why people (including myself!) have taken years to reach the full completion. The Adventure World grind was harsh, especially once I exhausted all the Level and Story packs.

I will say this. On Reddit, on the subreddit dedicated to Lego Dimensions is a link to a Google Sheets file that includes a list of all the absolutely needed characters and vehicles. I think it comes out to 31 packs (including the Starter pack). If you want to pick up the game, I would definitely just go ahead and use this list. You’ll save yourself a ton of money in the long run. Unless of course you want everything. Then I’ll just say in total, I spent roughly $800 on this game, over the course of a year of collecting. I did by just about all of them from my (formerly – I’ve moved since them :D) local Target and Walmart, so that contributed to the cost. Your best bet now is private sellers and Ebay at this point.

But not me. Even though this game basically wiped me out, I’m not selling my Legos any time soon. I have three more consoles to one day 100%. (I’d include the Wii U in this goal… but it’s basically a paperweight at this point, right?)

Bottom line: It’s a fun game. For the most part. Just don’t let yourself get burned out, and if you start feeling like you’re on your way to that point, there’s no shame in taking a break.

(I suggest Netflix. I can recommend a good movie, with talented and diverse cast and fun story line and oh my god just go watch The Old Guard so I can get my damn sequel please.)

Yeah. I really need to talk about that one of these days.

Until next time!

Lego Dimensions – Year One

I’ve mentioned before that I’m playing through all of the Lego games in anticipation of the pending release of Lego Star Wars: The Skywalker Saga. Last night, I was able to complete half of the largest game on the list, Lego Dimensions. For me, this is the turning point to whether or not I complete this challenge.

Let me explain.

Backstory

I didn’t get into Lego Dimensions until very late into the game’s life cycle. It wasn’t intentional. The game just wasn’t on my radar.

I started getting into Lego games in 2016, long after the series got good. I wasn’t really obsessed with them until probably early-2017, if my trophy list on Playstation is any indication. I remember when I started getting all the Lego games from my local GameStop, and the absolute heat I’d get for them (that’s a story for another time). But I played through Lego Harry Potter and Lego Marvel Superheroes and enjoyed them both.

I ended up getting Lego Dimensions on sale at Target of all places. I had seen the game on the shelves for months, but I really didn’t want to get a Toys-for-Life game, especially one that was going to be draining my bank account, like Dimensions would almost end up being. But I picked it up in mid January, because it was on sale, along with a few of the Fun Packs. I didn’t know exactly what characters I would need, so I just grabbed a few. Boy, was I in for it. (Note: I’ll go into detail about Lego Dimensions, the packs, and more, on a post scheduled to go up on Monday, August 10th. It’s just too long to go into here.)

By mid-May, I was all caught up.

All packs, excluding Wave 9. Taken May 28, 2017.

The Story Continutes

Here’s a fun little detail that I don’t care to always admit. I have never actually completely finished Lego Dimensions. I have played and completed the original 14 levels across three devices. On PS3, I also beat some of the level packs. On PS4, I beat all of the Level packs, but I never did the Story Packs, nor did I finish all of the Adventure Worlds.

As a completionist, I want to do everything possible in a game. I’ve beat so many Lego games, to the point I actually had to take a months long break at one point because it was just too much. I actually avoid playing some of the most popular games, simply because seeing incomplete games on my trophy and achievement lists drive me crazy.

Lego Dimensions is one of those games I technically completed, minus 9 DLC trophies (the Story Packs). But I never beat it outright. It’s always bothered me.

Year One

As I said at the opening of this post, last night I officially am half way. I completed all of the levels and Adventure Worlds released during the first part of the game, known as Year One. That’s the fourteen main story levels, six Level packs, and fourteen Adventure Worlds. Oh, and the Mystery Dimension, which is 14 additional gold bricks. That’s a total of 480 gold bricks.

But I’m actually further into getting the game’s total 1016. I ended up beating The Goonies level, which is a Year Two level. I wanted the red brick from the Adventure World, which is a x4 stud multiplier, which made completing the level and jumping into the Adventure World. I actually did that a couple times for Year Two. I ended up completing the Goonies Adventure World, as well as doing several gold bricks for Lego City Undercover Adventure World.

But I digress. Year One.

Year One has fourteen franchises represented. I don’t have a real favorite Adventure World, though I do have several I outright despise.

The Doctor Who level is quite annoying at opening, until you figure out the gimmick. The Portal 2 world gives me a headache, due to the layout and design of one of the gold brick challenges. The Back to the Future world has several issues, to the point that I had to walk away from my TV a few times out of frustration. The Midway Arcade world would be fine, but there are several races that are just too annoying to deal with I swear. Oh, and I absolutely didn’t like the Simpsons World, but that’s because I’m not a fan of the series as a whole

On the flip side, the Jurassic World world is fun and pretty nostalgic to the movie, though I wish there were more references to the original trilogy. I also liked the Wizard of Oz world, especially for how they included Kansas.

The rest of the worlds don’t do too much for me. They all have their high and low points.

As for the levels… well. I like them. But I also don’t. Depends on the franchise. It’s fun to be able to get to relive some moments in different series, but there are some parts that just get tedious. Oh, and the Midway Arcade level is a nightmare. Sorry, but true. It a good thing that you only have to play eight classic games, and not all of them in the game.

Finishing Year One’s content took about two and a half weeks, which is about par for the course. Year Two’s should take about three week or so, considering the size of the Adventure Worlds, as well as my absolute lack of want to play through Ghostbusters 2016 and The Lego Batman Movie.

I’m actually glad that I took my time completing Year One. It really shouldn’t have taken two and a half weeks, but I took a few day in the middle to relax and play Animal Crossing. There’s a lot of good content in Year One, regardless of my complaints.

What’s Next

I’m moving onto Year Two today, though I’m starting with some of the Adventure Worlds instead of jumping right into levels. I’m hoping to finish Lego Dimensions by the end of August, which would give me September to play through Lego Star Wars: The Force Awakens, which won’t take more than maybe 10 days. I’m hopeful that I’ll be able to take some time away from Lego games before Lego Star Wars: The Skywalker Saga, which I’m still hopeful will release in October, as was rumored. (Will it? Who knows. Just don’t ask on the subreddit. It’s a bloody nightmare.)

I’m off to jump into the game. Have a great day.

Until next time!